I figure I'll just keep posting these mini updates to help with activity.
I have a "Find closest point on mesh" function set up which could be the backbone of my physics engine. It's slow and doesn't work on every mesh atm but it's a great start. Still haven't started on raycasting but I now have a better understanding of how it will work.
I've also started to really think about 4D modeling. I need my own mesh editing software but just even the geometry is interesting and needs to be sorted out.
I have a "Find closest point on mesh" function set up which could be the backbone of my physics engine. It's slow and doesn't work on every mesh atm but it's a great start. Still haven't started on raycasting but I now have a better understanding of how it will work.
I've also started to really think about 4D modeling. I need my own mesh editing software but just even the geometry is interesting and needs to be sorted out.