NPD June 2016 REsults: PS4 ~230k, XB1 ~210k, Wii U ~30k

Started by ethomaz, Jul 15, 2016, 02:30 PM

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ethomaz

Thanks to @Aquamarine



Overall



Hardware

  • PS4 ~230k
  • Xbox One ~210k
  • Wii U ~30k


Software (Revenue Ranking)

  • Overwatch * ~423k (PS4 ~224k, XB1 ~201k, PC > 75k, ~500k with bundles)
  • Grand Theft Auto V ~233K (bundles included, MS ~133k, Sony ~100k)
  • LEGO Star Wars: The Force Awakens
  • Doom **
  • Mirror's Edge Catalyst
  • Uncharted 4: A Thief's End ** 160-190k (bundles included)
  • NBA 2K16 ~160k
  • Call of Duty: Black Ops III ~268K (bundles included, Sony ~204k, MS ~64k)
  • Destiny: The Taken King
  • Minecraft **

* No Battle.net sales
** No digital sales

  • Kirby: Planet Robobot > 160k
  • FIFA 16 ~97k
  • Dark Souls 3 < 60k (~640k LTD)
  • Tokyo Mirage Sessions ♯FE > 30k
  • Mighty No. 9 < 40k
  • Mario & Sonic at the Rio 2016 Olympic Games < 25k
  • Battleborn < 20k

ethomaz

For comparision...

360 June 2008: 219k
PS3 June 2009: 164.7k
Wii June 2009: 361.7k

ethomaz

Jul 15, 2016, 03:17 PM Last Edit: Jul 15, 2016, 03:19 PM by ethomaz


ethomaz


Aura7541

lol

http://www.neogaf.com/showpost.php?p=210071925
A good post to show to Puggs considering his blind faith in Chartz numbers :P

Dr. Pezus

Bad month
A good post to show to Puggs considering his blind faith in Chartz numbers :P
What numbers?  ;)


Can't open the post btw

the-pi-guy

"File not found"?
Can't open the post btw
Weird....  
I can open.

Quote
Another post from Aqua which show how inaccurate VGC is...

"I want you guys to take a look at this:



It's the data that just released on VG Chartz about USA sales for Mirror's Edge Catalyst opening week.

According to NPD, Mirror's Edge Catalyst only sold 99K units IN THE MONTH OF JUNE. So the performance is underwhelming even when you look at the already underwhelming VG Chartz estimates. "

- Aquamarine on gamrConnect / VG Chartz

Aquamarine

Jul 15, 2016, 06:13 PM Last Edit: Jul 15, 2016, 06:15 PM by Aquamarine
From the OP:
"Tokyo Mirage Sessions ♯FE 30-90k"


The range I actually gave is 30-80K.

That's because it really doesn't matter what the precise sales number is. It's below 100K so it's not a real success, but it's above the range of an outright failure...and those are the important takeaways for that title.

Also, there's a reason why I gave that particular range...

ethomaz

From the OP:
"Tokyo Mirage Sessions ♯FE 30-90k"


The range I actually gave is 30-80K.

That's because it really doesn't matter what the precise sales number is. It's below 100K so it's not a real success, but it's above the range of an outright failure...and those are the important takeaways for that title.

Also, there's a reason why I gave that particular range...
Sorry it was a typo... I read 80 but entered 9 instead 8.

I know how useless are my questions but how about SFV??? Less than 10k???

ethomaz

More from Aqua in VGC.

Quote
Yes, Overwatch was #1 for June, and Doom, and Uncharted 4 were right behind it on the rankings, as was GTA V.

Also, NPD said that Kirby: Planet Robobot was #4 on the physical charts.

Minecraft also did very well this month, buoyed by the release of Minecraft Wii U which did a lot better than I thought it would.
I don't have the link because I copied from GAF :P

Aura7541

Here's Aqua's explanation as to why Tokyo Mirage Sessions didn't do well:

gamrConnect Forums - View Post

Quote
It's a toxic cocktail of reasons:

1) It wasn't what people expected which turned off a lot of Nintendo diehards who were initially interested in it

2) Wii U is completely irrelevant in the retail market that's dominated by PlayStation and Xbox so it gets very little retail exposure

3) The whole JPOP market that #FE captures plays their games on the Vita, PS4, and PS3 to a lesser extent....nobody buys a Wii U for a JPOP-inspired JRPG...or any traditional JRPG for that matter.

4) Nintendo of America pretty much sent it out to die. The marketing budget for this game was tiny-to-non-existent. For example, Nintendo didn't have a single TV spot for the game according to real-time TV ad metrics.

5) NoA's asinine censorship pissed off some otakus who refused to support it...aka the core base of those who would buy this game...and you really can't do that in 2016.

6) Piracy on the Wii U (and now Wii U emulation on PCs) hurts software sales

7) It doesn't have the best reviews in the world with only an 81 on Metacritic...some people have a lot of fun with it, but it's not universally acclaimed like Persona 4 was....so you don't get much of a word-of-mouth effect

ethomaz

More Aqua updates.

gamrConnect Forums - View Post

Quote
Summary Post of some commentary (not everything) that I was talking about with other people through PMs (ZhugeEx please add to OP, along with that June 2001 post):

  

 Overwatch May 2016 Console Total: 361k

 Overwatch (PS4): 203k

 Overwatch (XBO): 158k

  

 Overwatch June 2016 Console Total: 423K

 Overwatch (PS4): 222K

 Overwatch (XBO): 201K

  

 Note that the XBO share for Overwatch significantly rose this month.

  

  

 Top sellers this month:

 Overwatch: 423K (222K PS4, 201K XBO)

 Doom: (similar demand to Uncharted)

 Uncharted 4: 160-190K

 Call of Duty: Black Ops III: 268K including bundles (204K on Sony platforms, 64K on Microsoft platforms)

 GTA V: 233K in total (100K on Sony platforms, 133K on Microsoft platforms)

 Kirby: Planet Robobot: >160K, #4 on the retail standalone charts below Uncharted 4

 NBA 2K16: 160K

 Minecraft (Wii U Edition release sold really well, above Tokyo Mirage Sessions and #2 for Nintendo outside Kirby)

 Destiny: The Taken King

 LEGO Star Wars: The Force Awakens

  

  

  

 LTD track:

 Dark Souls III by Bandai Namco

 April 2016: 504K

 June 2016: ~80K

 July 2016: <60K, but not significantly

  

  

 Disappointments:

 Mirror's Edge: Catalyst: 99K (Similar sales to Mirror's Edge Catalyst: FIFA 16 which sold 97K, The Division, Sony's MLB 16: The Show, Black Ops III without bundles)

 Battleborn: <20K (complete collapse from May)

 Tokyo Mirage Sessions: >30K, but not significantly

 Mighty No. 9: <40K, but not significantly

 Mario & Sonic at the Rio Olympic Games: <25K, but not significantly

 Star Fox Zero + Star Fox Guard: Not doing very well at all in Nintendo catalog, Mario Kart 7, Mario Kart 8, Super Smash Bros, etc. sold above it this month

  

 Monthly software sales (revenue):

 PS4: -19% YOY (-27% MOM)

 WIU: -29% YOY (+84% MOM)

 XBO: -30% YOY (+9% MOM)

 Industry: -31% YOY (-1% MOM)

 ....Takeaway: The industry suffered steep declines in software because of the dirge of big releases last June (Splatoon, Elder Scrolls Online, Arkham Knight), but PS4 was least affected

  

 Monthly Software ASP growth:

 Sony Consoles: -8.1% YOY

 Microsoft Consoles: -10.7% YOY

 Nintendo Consoles: -12.8% YOY

 Industry: -11.7% YOY

 ....Takeaway: Games are getting sold at cheaper prices lately

  

 Monthly hardware sales (units):

 PS4: -36% YOY (+13% MOM)

 WIU: -51% YOY (+37% MOM)

 XBO: -28% YOY (+98% MOM)

 Industry: -32% YOY (+44% MOM)

  

  

 Major Publisher Revenue:

 Activision Blizzard: +97.6% YOY, 17.96% Marketshare ($43.1 million)

 Nintendo: -14.2% YOY, 14.76% Marketshare ($35.4 million)

 Electronic Arts: +23.8% YOY, 9.29% Marketshare ($22.3 million)

 Take 2 Interactive: -18.7% YOY, 7.93% Marketshare ($19.0 million)

 Sony: +63.4% YOY, 7.44% Marketshare ($17.9 million)

 Ubisoft: +8.7% YOY, 4.88% Marketshare ($11.7 million)

 =

 Total software: $240.0 million

 =

 These six publishers comprise 62.26% of the June 2016 USA software market.
 

darkknightkryta

Time Dilemma didn't chart?

Legend

Is this including digital or is that tomorrow.