Real-Time Rendering, Fourth Edition and Game Engine Architecture, Third Edition are coming

Started by the-pi-guy, Jun 30, 2018, 03:14 PM

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the-pi-guy

A lot of higher end subjects are so hard to find good online resources for.  
Even for Computer Science, a lot of the times I will only find one or two decent sources, that aren't all that great either.  

It's sometimes much easier to find a solid book.  

the-pi-guy


the-pi-guy

Sorry for yet another bump, but this seemed like another one worth sharing.
 
Amazon.com: Procedural Generation in Game Design (9781498799195): Tanya X. Short, Tarn Adams: Books

Legend

Sorry for yet another bump, but this seemed like another one worth sharing.
 
Amazon.com: Procedural Generation in Game Design (9781498799195): Tanya X. Short, Tarn Adams: Books
A whole section on procedural puzzles. Interesting.

the-pi-guy


Legend

I've spent far too much time daydreaming about procedural generation. I wish I had the artistic/modeling skills to make a game like that haha.

the-pi-guy

I've spent far too much time daydreaming about procedural generation. I wish I had the artistic/modeling skills to make a game like that haha.
Same . ;D

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