Found on GAF.
Hell yes.
Quote from: CaVaYeRo
We could interview Raúl Rubio during last week's Madrid Games Week show. Here's full piece in Spanish with many artistic and gameplay comments/inspirations:Quote- Combines feelings of loneliness and discovery of classic films such as Jason and the Argonauts with childhood experience in the Mediterranean coasts.
- No combat, but you don't feel invincible, you know progress won't be easy. As a child, you are not aware of dangers.
- Original elements in puzzles, such as use of light or perspective (POV).
- Open world, but contained world. Tower isn't the end. It's the beginning, a surprise for players. "If you like exploration, I think you're going to love Rime. If you like to kill monsters, don't expect that". Comments on the industry itself, dev's role, moving away from Hollywood, learning from artists, finding limits of the medium.
http://www.gamereactor.es/articulos/197444/El+arte+de+Rime+-+Nac%ED+en+el+Mediterr%E1neo/
Some details:
We're probably getting full English version from our UK team soon-ish. Feel free to ask meanwhile
Hell yes.