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Topic Summary

Posted by Xbro
 - Oct 15, 2017, 06:40 AM
There's really not that much difference, and you shouldn't really have trouble.

I just prefer postgres because it was the first one I used. That and it's easier to enter a date.
Posted by Legend
 - Oct 13, 2017, 11:05 PM
I recommend PostgreSQL over MySQL
Why do you prefer postgresql?

I've never had any trouble with mysql.
Posted by Xbro
 - Oct 11, 2017, 07:44 PM
I recommend PostgreSQL over MySQL
Posted by the-pi-guy
 - Oct 01, 2017, 11:50 PM
You should be able to create a font and display it like standard text.

I made a web app to write in my conlang but I can only view my script in game. Every piece of text needs to be rendered by Unity into a texture.

My dictionary is a standard mySQL table and some php to help search it. Do you want help setting up something like that?
Thanks, but i think I'll work something out.  
I'm not really sure what the easiest way to go about creating a font is, and I wasn't sure how flexible it is.  What if I wanted to make like 100 characters or something?

Actually fontstruct looks neat.
Posted by Legend
 - Oct 01, 2017, 11:32 PM
Do you have some sort of dictionary for your conlang either in game or a piece of software for your own personal reference?  

Been thinking of implementing something to basically be able to use a new script in my own text editor.
You should be able to create a font and display it like standard text.

I made a web app to write in my conlang but I can only view my script in game. Every piece of text needs to be rendered by Unity into a texture.

My dictionary is a standard mySQL table and some php to help search it. Do you want help setting up something like that?
Posted by the-pi-guy
 - Oct 01, 2017, 09:41 PM
Do you have some sort of dictionary for your conlang either in game or a piece of software for your own personal reference?  

Been thinking of implementing something to basically be able to use a new script in my own text editor.
Posted by Legend
 - Sep 13, 2017, 07:15 PM
Sorry I'm sick today and couldn't get a blog post published. It'll be back next week.
Posted by Legend
 - Aug 24, 2017, 04:45 AM
I'm thinking of changing how game modes (like deathmatch, king of the hill, etc.) work. Instead of having one game mode for every configuration, it'll have general game modes and then modifiers that can be applied to them.

This modularity would help decrease clutter and make the rules more straightforward when in a lobby. Also gives more options when setting up a custom match.
Posted by Legend
 - Aug 15, 2017, 06:13 PM
No blog post this week. I've been too busy trying to hit a deadline. Sorry.  :'(
Posted by Legend
 - Jul 30, 2017, 03:17 AM
I love that I ditched the mechanic of colored surfaces affecting the gameplay.

I can give levels so much more visual identity now. Right now I have ~10 playtesting levels and they all feel unique, vs before I struggled having even just a few standout.
Posted by Dr. Pez
 - Jul 26, 2017, 02:32 PM
I did a super small friend tournament for VizionEck Cube Royale yesterday.

I won  ::)
It was meant to be
Posted by Legend
 - Jul 26, 2017, 02:07 AM
I did a super small friend tournament for VizionEck Cube Royale yesterday.

I won  ::)
Posted by Legend
 - Jul 25, 2017, 08:20 PM
Remember that second framerate thing I was talking about? Well I finished moving it over to its own thread. Now it runs faster.  :P
Posted by Legend
 - Jul 23, 2017, 02:49 PM
Release date= I am working on it!  (20 years later).
IF that happens, I still might release before Cube World ;D
Posted by the-pi-guy
 - Jul 23, 2017, 01:49 PM
After Cube Royale releases, I'd like to expand it into an MMO with a huge open world. That would be super fun  ;D



Could have cube economies, cube kingdoms waging cube war, and cube mounts to ride around on. If only
Release date= I am working on it!  (20 years later).