Discuss!
Started by Legend, Jul 28, 2014, 05:58 PM
previous topic - next topic0 Members and 1 Guest are viewing this topic.
Total Members Voted: 9
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I think TLOU will give a good idea how 60fps is better... people will start to request more games in 60fps.
We finally will go back to roots... to pre-PS1 age when every game was 60fos with few exceptions.
What game ran at a 60hz refresh rate? I mean, frame rate is tied down to how fast a processor can draw frames in a second. Why would it have been different then with arguably slower processors. I mean, it took a lot for those processors to draw anything at the time.
60fps is better for gameplay because it is close to twice fast in response but 30fps is good too... in my preference order:
60fps with little to no dips
30fps with little to no dips
60fps unlocked going below
30fps unlocked going below
The biggest issue today is because the 60fps and 30fps are not locked/solid.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
It's actually much much smaller than twice as fast response time. The difference in a pure form is 17 ms which is half of 33 ms, but controller, game lag, and tv lag for most users make the difference neglible. Only on PC with low response kb m and monitor with switching settings within the same game can people feel a real benefit to 60 fps response time.
Well the difference can be even bigger than that.
TLOUS example "we're looking at a frame-time reading that sticks largely to a sharp, responsive 16ms, while the PS3 routinely dips as low as 50ms."
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
That is because of the switch to PS4, not just 60 fps.
All PS4 games have a faster response time than their PS3 brothers.
Page created in 0.170 seconds with 24 queries.