Game servers should NEVER be closed down

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Started by Legend, Jan 11, 2018, 03:24 AM

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Legend

That's what I was hoping that this generation would bring.  

We are paying for PS plus and Xbox Live, why isn't that going towards the cloud and having most/all games run off that big cloud.  Or if companies want to shut down old games, Sony and MS should take over the online segment.  

I was even thinking about this a few weeks ago.  

I'm assuming companies don't want to keep paying for the space, but why can't the consumer's subscription replace their paying for it?  

That's my take. :P
Unity essentially has this built into their engine. If you use their network APIs, it's free under 20 users and has a per gb cost beyond that. I think we'll see this sort of thing catch on from smaller devs that never have large player numbers. Big AAA will only catch on once it saves money while the game is still uber popular.

PSN also has something similar to Unity but again I don't think very many large games use it, especially since they're multiplat.