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Topic Summary

Posted by SWORDF1SH
 - Dec 06, 2017, 10:43 PM
No monthly update today or next month. It's the holidays!  8)
Posted by Legend
 - Dec 06, 2017, 06:27 AM
Must be nice.  Not everyone gets holidays like that.  :P
Oh I'm not on holiday.

I'm busy being a house wife.
Posted by the-pi-guy
 - Dec 06, 2017, 01:54 AM
No monthly update today or next month. It's the holidays!  8)
Must be nice.  Not everyone gets holidays like that.  :P
Posted by Legend
 - Dec 05, 2017, 11:11 PM
No monthly update today or next month. It's the holidays!  8)
Posted by SWORDF1SH
 - Nov 29, 2017, 10:03 PM
Well that goes without saying.


You had me worried for a second there.
Posted by Legend
 - Nov 29, 2017, 06:33 PM
What about loot boxes?
Well that goes without saying.

Posted by SWORDF1SH
 - Nov 29, 2017, 06:29 PM
I think I've figured out what I'm going to do for a progression system in VizionEck.


1. Play the game and gain experience. This experience  can be spent as an in game currency to unlock new maps, new modes, and new titles. Outside of costing xp, these may also have other requirements to make them more interesting and unique such as needing to have at least 10 kills in a row to get a killstreak title.

2. Experience also works towards increasing your level. Every time you level up, you earn a "development coin" which at that moment you spend on one of five potential new features. It's basically like an in game poll to decide what people want the most and once features get enough coins they're developed. XP can be spent on development coins as well.
What about loot boxes?
Posted by Legend
 - Nov 24, 2017, 06:41 PM
I think I've figured out what I'm going to do for a progression system in VizionEck.


1. Play the game and gain experience. This experience  can be spent as an in game currency to unlock new maps, new modes, and new titles. Outside of costing xp, these may also have other requirements to make them more interesting and unique such as needing to have at least 10 kills in a row to get a killstreak title.

2. Experience also works towards increasing your level. Every time you level up, you earn a "development coin" which at that moment you spend on one of five potential new features. It's basically like an in game poll to decide what people want the most and once features get enough coins they're developed. XP can be spent on development coins as well.
Posted by Xbro
 - Oct 15, 2017, 06:40 AM
There's really not that much difference, and you shouldn't really have trouble.

I just prefer postgres because it was the first one I used. That and it's easier to enter a date.
Posted by Legend
 - Oct 13, 2017, 11:05 PM
I recommend PostgreSQL over MySQL
Why do you prefer postgresql?

I've never had any trouble with mysql.
Posted by Xbro
 - Oct 11, 2017, 07:44 PM
I recommend PostgreSQL over MySQL
Posted by the-pi-guy
 - Oct 01, 2017, 11:50 PM
You should be able to create a font and display it like standard text.

I made a web app to write in my conlang but I can only view my script in game. Every piece of text needs to be rendered by Unity into a texture.

My dictionary is a standard mySQL table and some php to help search it. Do you want help setting up something like that?
Thanks, but i think I'll work something out.  
I'm not really sure what the easiest way to go about creating a font is, and I wasn't sure how flexible it is.  What if I wanted to make like 100 characters or something?

Actually fontstruct looks neat.
Posted by Legend
 - Oct 01, 2017, 11:32 PM
Do you have some sort of dictionary for your conlang either in game or a piece of software for your own personal reference?  

Been thinking of implementing something to basically be able to use a new script in my own text editor.
You should be able to create a font and display it like standard text.

I made a web app to write in my conlang but I can only view my script in game. Every piece of text needs to be rendered by Unity into a texture.

My dictionary is a standard mySQL table and some php to help search it. Do you want help setting up something like that?
Posted by the-pi-guy
 - Oct 01, 2017, 09:41 PM
Do you have some sort of dictionary for your conlang either in game or a piece of software for your own personal reference?  

Been thinking of implementing something to basically be able to use a new script in my own text editor.
Posted by Legend
 - Sep 13, 2017, 07:15 PM
Sorry I'm sick today and couldn't get a blog post published. It'll be back next week.