Real lightning as long as it's not too loudCurrently it's way too loud!
Started by Legend, Mar 12, 2018, 11:09 PM
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Real lightning as long as it's not too loudCurrently it's way too loud!
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Currently it's way too loud!I like the idea of being surrounded by lightning sounds during a battle. Would be cool with headphones. It could be to overpowering though unless there's a specific match mode that you would heavily rely on sound and light to locate people.
I like the idea of being surrounded by lightning sounds during a battle. Would be cool with headphones. It could be to overpowering though unless there's a specific match mode that you would heavily rely on sound and light to locate people.lol no it sucks with headphones
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
One thing I've wanted to do was figure out how to generate sounds.I have two lightning sounds that are dynamically mixed to try and provide some variation.
Would be cool if lightning made a different sound pretty much every time or something.
On a somewhat related note that I was thinking about today. A while ago I got a really cheap book about procedurally generating trees and plants. It made no sense when I got it. Picked it up a few days ago, and it makes perfect sense. The benefits of learning about grammars.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I'm starting work on the trailer. Some things aren't finished yet but with my setup that shouldn't be a problem.You can do it!
I'm recording all the clips as game files and will only be using a video editor to stitch the clips together. If I change things in the game I'll still need to stitch new clips but I will not have to reshoot anything.
I really worry the trailer will suck and not get the correct message across since the game is abstract. Hard, really really hard, to not make it confusing or boring.
You can do it!Thank you for the vote of confidence!
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I spent most of the day fighting with recording software so I'm looking into doing in-game editing. Basically it'd be like clicking a button in the menu and having the entire trailer play as a real time cutscene.I never thought of fighting with software. Do you use a sword or what?
I never thought of fighting with software. Do you use a sword or what?Just punch the computer until the hard drive breaks. Ideally you only break the area of the hard drive with that software, but casualties of war are unavoidable.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Just punch the computer until the hard drive breaks. Ideally you only break the area of the hard drive with that software, but casualties of war are unavoidable.I can't imagine you getting violent. I could see you lightly tapping your computer and saying "o you". A more exteme case you would point at your computer with a frown and sternly say "darn you!".
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Well I have the first 10-15 seconds of a trailer figured out.Eye catching!
Video codecs suck and hate me so right now I'm just mapping everything out in low quality. Will go back through and reshoot everything once it's fully scripted.
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Awesome I have my process all setup and working. Getting the trailer to run in real time as a cutscene worked 80% of the time but had a few situations that'd totally break it. I was wanting this code to also work for multiplayer matches so that wasn't good enough. Decided to embrace that this code would only be used for the trailer so I made a quick frankenstein script of sorts to generate it.Well trailers are important. I'm sure most devs put a lot of work in to them too
The code loads up a match replay and then plays it at 4 times speed until it gets to the section I want. Then it sets up the camera and renders it frame by frame to a file, and then jumps to the next replay. Watching it in real time makes it look very bad but the produced video is perfectly edited and has the correct framerate. I'll then do a second pass that records the audio in a similar fashion.
I know this sounds like a lot of extra work just to make a trailer, but it'll definitely save a lot of time!
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