Has it really been over a year since the last post in this thread? Developing a multiplayer game is odd.
Almost all my time with Battle has just been spent refining the gameplay. I prototype new mechanics and throw away old ones so often. Making an arcade FPS is so fun.
Right now the game feels like it has a good amount of strategy options so that's nice. I'm using every button except L3 and R3 though so hopefully I can optomize that a bit. Just today I added a mechanic that uses all of the d-pad so it was lucky I wasn't already using that.
More or less though I think Battle is pretty close to its final form. Now if only raw gameplay of it wasn't so confussing...
Almost all my time with Battle has just been spent refining the gameplay. I prototype new mechanics and throw away old ones so often. Making an arcade FPS is so fun.
Right now the game feels like it has a good amount of strategy options so that's nice. I'm using every button except L3 and R3 though so hopefully I can optomize that a bit. Just today I added a mechanic that uses all of the d-pad so it was lucky I wasn't already using that.
More or less though I think Battle is pretty close to its final form. Now if only raw gameplay of it wasn't so confussing...