Switch Digital Foundry
Digital Foundry - Skyrim Switch | ResetEra
VR:
86 on MC.
Will update for VR later
Digital Foundry - Skyrim Switch | ResetEra
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Digital Foundry takes a look at Skyrim on Nintendo Switch. Impressions: -Solid 30fps -Draw distance is the only graphical setting reduced in portable mode -Volumetric lighting is only seen in a few spots and is generally missing -720p (with dynamic res) portable -900p docked Full Articlehttp://www.eurogamer.net/articles/digitalfoundry-2017-skyrim-switch-vs-playstation-4
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For starters, foliage is significantly cutback - thick and heavy on PS4, Xbox One and PC, this aspect of the game gets the most savage compromises, leaving the mid-distance looking a little bare by comparison. Similarly, object draw distance is pulled in significantly too, resulting in obvious pop-in on Switch that is much harder to pick up on with other systems. The end result varies dramatically - village scenes with lots of close-up detail look very, very close on Switch, while Skyrim's far-off vistas can look somewhat bare by comparison.
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-Solid 30fps85 on MC.
-Draw distance is the only graphical setting reduced in portable mode
-Volumetric lighting is only seen in a few spots and is generally missing
-720p (with dynamic res) portable
-900p docked
VR:
86 on MC.
Will update for VR later