Star Citizen devs change minds, decide to let players buy in game money

Started by Legend, Aug 06, 2018, 01:15 PM

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Legend

Star Citizen's lead Chris Roberts downplays community's pay to win concerns: "You win by having fun" | ResetEra

 
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https://massivelyop.com/2018/08/04/...tockpiling-controversy-you-win-by-having-fun/

 
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Pay-to-win? What's that? That's just your silly imagination getting worked up over nothing.

 This seems to be the company line concerning RSI's Star Citizen and the recent decision to remove the pre-launch real-money currency cap. While the community is in an uproar over the ability for players to stockpile huge amounts of currency before launch in order to gain a competitive advantage, the studio seems to think that this is much ado over nothing.

 Last night, Chris Roberts followed up on a rather tone-deaf PR statement from this past week, downplaying the issue and pretty much denying that pay-to-win is a thing that could possibly affect the sheer joy that is Star Citizen. "This may be a foreign concept to gamers as the majority of games are about winning and losing," he said, "but Star Citizen isn't a normal game. It's a First Person Universe that allows you to live a virtual life in a compelling futuristic setting. You win by having fun, and fun is different things to different people."Click to expand...
Background to why backers are pissed:

https://massivelyop.com/2018/08/01/...-removal-of-in-game-currency-stockpiling-cap/

 
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So here's the deal. Up until now, backers were able to hoard some in-game credits (UEC) but not gigantic piles. That's no longer the case, as the total cap on this currency has now been lifted, meaning that early backers can stockpile bajillions and bring it with them into the launched version of the game, which is probably still years away. That's a lot of piles of cash.

 Cloud Imperium has confirmed that the hard cap was removed intentionally; it wasn't just a bug. "It seems the cap was removed when UEC melting was brought in," CIG's Kraiklyn told Spectrum-goers. "However, there is still a daily cap of 25k per 24 hours."


 Reddit is, predictably, torn on whether or not this is a serious pay-to-win transgression that could destroy the in-game economy and kill the game…. or just "fake outrage" perpetrated by bored haters. Some folks are in actual denial, calling the debate "FUD" and insisting there never was a cap. (There was.) Overall, the salt is strong.Click to expand...

Kerotan

The development has been a shame show from the very beginning. I struggle to see it ending well.